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D-Bug is an Action-based Puzzle RPG made using Adobe Flash in a group of five. The player moves using the W, A, S and D keys while pressing the J key to attack. The player also has another ability known as “NoClip” which allows the player to pass through shining walls. This ability can be activated with the J key.

The game first starts off in an open area with some enemies for the player to test their movement and attack button. After that, the player will be met with a shining wall and thus will learn to use NoClip.

The player then progresses further into the level and will learn that NoClip also allows the player to temporarily become invincible. 
At the end of the level, the player enters a mini-boss fight. The mini-boss will continue summoning minions until he dies.

After the mini-boss fight follows the boss fight. The boss has three kinds of attack. The first attack is a tail slam which takes up one third of the room. The second is a fire breath attacks which covers the room from left to right leaving little space for the room to dodge. The last attack is an airstrike where a fireball will strike the three tiles the player last stood on.
One of the things I programmed was the sound effects and background music into the game by calling the music file from the code.

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